Tuesday, 22 July 2008

ProBoolean 3ds Max for 3D realtime/game engine work....

I made this new screencast. Its all about how to use the 3DS Max pro boolean tool to quickly make meshes buy fusing primitives/meshes together and then using the proboolean tool with 'make quad' ticked which proves to work in game engines as I show in this screencast. I had problems with the sound for this. It was fine on my pc but when on youtube the audio jumped. For some reason youtube didnt recognise the start logo, sort it out Youtube, please!

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