I made this screencast as to how to optimise 3DS meshes with regard to importing them into Conitec's 3D Gamestudio. When I first used Gamestudio I found it a delay to work out how to import 3ds meshes especially with a texture. I hope this may save you some time.
n.b.-One point I did not mention is that the 3ds mesh should be at 0 , 0 , 0 coordinates. If not it causes a problem when moving or scaling the meshes in WED (Gamestudio Level Editor). The pivot centres, seem to remain at 0 , 0 , 0 in Max while the mesh remains
It helps greatly if people comment or rate the tutorial. I higher resolution version 1024x768 is available for a small donation.
This screencast will be part of my 'Making of Cadiz' instructional videos which will take you through how I made the Cadiz exe that can be downloaded from my site-
http://www.croftongraphics.co.uk/Cadiz.rar
Thursday, 26 June 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment